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Ian Fitzpatrick writes, collects and shares things here.

Some of these things have to do with brands, some of them have to do with buildings and places or machines or computers (which are, you know, machines, too). Each of them has to do with people, and the ways in which we respond to the stimuli around us.
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Project Natal vs. Tactile Response

Microsoft’s announcement of Project Natal has garnered more than a little press of late – and with good reason. The false exuberance of the participants in the video above notwithstanding (it does, indeed, smack at times of the Windows Launch Party Video), there is something quite intriguing about the notion of active gameplay sans the controller.

The response has been borderline effusive. This from Nicola Davies:

When the Wii entered our lives and living rooms, it completely transformed gaming into a rich and more social experience. Project Natal is another revolutionary development to the gaming industry. It starts to break down the barriers between generations (even more so than the Wii), and between gaming and entertainment.

Conspicuously absent from the video above, or the publicly-available documentation on Natal, are elements of tactile feedback that have been hallmarks of 2nd and 3rd generating gaming consoles. Whether the Dualshock or the Rumblepack, console controllers have enabled a level of sensory response (however primitive) that has transformed gameplay. Tactile elements have even permeated such casual gaming environments as casino slots.

In a space increasingly driven by sensory impact, it seems odd that this component of gameplay would be absent in the next-generation Microsoft console offering. Perhaps the next round of development will include elements of the sensory hologram described here.

Related posts:

  1. Two Takes on Multitasking and Gaming
  2. Tactile Holograms
  3. Great Street Games as a Platform for Urban Exploration
  4. Linking up with the Pneumatic Amplifier
  5. Neoteny and Playfulness and Pretend

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Published:
Oct 16.09

Author:
ian

Categories:
Notes on Things Seen, People and Devices

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