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Ian Fitzpatrick writes, collects and shares things here.

Some of these things have to do with brands, some of them have to do with buildings and places or machines or computers (which are, you know, machines, too). Each of them has to do with people, and the ways in which we respond to the stimuli around us.
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Posts tagged 'street games':
Published Oct 26.09

Great Street Games is a series of installations in Gateshead, Sunderland and Middlesbrough that are triggered by pedestrian activity through public spaces, and allow for intra-city competition through increasingly-complex gameplay.

Projected light and thermal-imaging technology are used to create jaw-dropping interactive playing arenas in which the physical movements of players determine the outcome of the games. Develop your game-playing skills as you progress through a number of levels to help your area to victory or to simply have fun.

Read the full post...

Categorized as: People and Devices

Suggested Reading:

  • Design for Service
    A highly-technical, and yet easy-to-follow gem of a blog from Jeff Howard focused solely on service design.
  • Thingiverse
    Zach Hoeken and Bre Pettis run this blog, dedicated to the sharing of designs for original digital and physical devices and products, with a strong focus on digital fabrication and prototyping.
  • Touch
    A blog devoted to near field studies – the interactions between people, objects and mobile devices.
  • ka-d
    Industrial design student Kjetil Austvoll-Dahlgren posts here all sorts of found items that explore the ways in which people engage objects and technologies.
  • Make
    The pre-eminent community for makers and product hackers, and an ongoing wellspring of inspiration.